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Writer's pictureShantanu Rastogi

Gris (2018)

PLAYED ON: PC via Steam


On the occasion of Nomada Studio’s new game release this week: Neva, I thought of revisiting its previous game and sharing my experience. I’ll be honest, I never finished Gris. Why? I don’t even remember but this time around I decided to complete it, for sure.



Gris is one of those games that feels like more than just a platformer; it’s an experience that sticks with you. From the moment I started playing, I was drawn in by its stunning watercolour visuals and the way the music gently carried me through the story. There’s no dialogue, no text explaining what’s happening, but the world itself tells a powerful story about loss and healing. It starts out in this bleak, colourless place, but as I went further, I watched it come back to life with each new shade that appeared.


Playing Gris isn’t about overcoming tough challenges or battling enemies, it’s more about exploring and letting yourself be immersed in the atmosphere. The platforming and puzzles are on the simpler side, but that worked for me because I could focus more on soaking in the visuals and the emotional weight of the journey. Each new ability I unlocked added a little something to the gameplay, but I never felt like it was meant to be complicated. Instead, it was about finding a rhythm and letting the game guide me through its world, one small puzzle at a time.


In-Game Screenshots on PC


The story, while not entirely spelt out, hit me in unexpected ways. It’s told through symbols, colours, and the environment, so I had to interpret a lot on my own. That openness made it easy to project my own feelings onto Gris’s journey, even if it did sometimes leave me wishing for a little more detail. Watching the world regain its colour and life felt symbolic, like seeing hope slowly creep back in after a rough time. The game didn’t need words to get its message across; it was all in the little moments, like how the landscape would shift or how a new colour would suddenly bloom on the screen.


I have to admit, though, Gris is a one-and-done kind of game. Once I finished it, I didn’t feel a strong urge to replay it right away. The gameplay could get a bit repetitive, and some parts, like the underwater sections, were a little clunky. But honestly, it didn’t bother me much while I was playing because I was too busy being caught up in the art and the music. It’s not a game I’d come back to for the mechanics but for the experience itself.


In-Game Screenshots on PC


Smash Hit Score: 7.8/10

Gris is less about pushing your gaming skills to the limit and more about letting yourself get lost in something beautiful. It’s not perfect, and it might not be for everyone, but if you’re in the mood for something that’s more about the journey than the destination, it’s definitely worth trying. It’s mainly for the sheer beauty and emotional impact it delivers. It’s the kind of game that you play once, but remember for a long time after.


In-Game Screenshots on PC

 

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